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The Four Part Land simmers with discontent, as old rivalries and ancient grudges bubble to the surface. The great kingdoms plot and scheme against one another, looking to use treachery to gain an advantage in the upcoming conflict. Some will succeed, and some will fail, but each kingdom dares against all comers. Into this cauldron of malice is thrust a young mage named Tarranau. Exiled from his home, ripped from his friends and family, he is forced to undertake a perilous journey across The Four Part Land, in answer to a goal he does not yet understand. Along the way he finds unexpected friends and implacable enemies, and has his eyes opened to a world more sinister than any he had imagined.

Breaking an Empire

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The Four Part Land is rocked by war, as a subjugated kingdom rebels against its overlord. Born of murder most foul, violence sweeps across the land, and national pride is marshalled into two competing hosts of citizens and soldiers alike. One army seeks to bury the rebellion, while the other strives to save it, and both will commit unthinkable acts of war in the name of the greater good.

This vicious conflict is seen through the eyes of a single squad of soldiers, veterans fighting for friendship, family, and for the country they call home. Together at the end of a long career, it is their last campaign, and doubtful that all will live to see the end.

Set four hundred years before the events of Tarranau, this twenty-five thousand word novella sets the stage for the conflicts of Tarranau and Chloddio with fast-paced action and brutal combat.